Board Thread:Hype Train for GoF3/@comment-27056410-20161207191157/@comment-24146651-20161213164812

8100DSTAR wrote: Ok, I've been harsh on this game. So far I've only pointed out faults and what I feel doesn't work about it. I'll focus on some good points now:

So smooth and updated, in fact, that it's only compatible with devices released in the past year and a half. XD I like GoF3's graphics, but the cartoonish dated feel of Galaxy on Fire 2 is part of what makes it so special to me. It's just personal opinion, though, and I am trying to adjust.
 * The graphics, of course. Immediately after playing, and going back to GoF2, GoF2's graphics look dated. Not by a huge amount, but even HD's graphics feel a little old. These graphics are... So smooth.

8100DSTAR wrote: Controlling* I like the ship control, but accelerometer controls were also part of what made GoF2 so special to me too. I'd like to see those back at some time or other.
 * Comtrolling the ships is lovely. I like the way the camera moves when you bank, and it feels more immersive.

8100DSTAR wrote: No argument here. Just wish I could see it's outside more.
 * Everything about the Manticore ship. Gorgeous, grand design, the painted name on the side; the hangars inside, the main menu, the blurred out room in the lore section, all make the Manticore feel like a home. Kaamo had none of that.

8100DSTAR wrote: It is definitely more 360 in the hangar, even though that was achieved via Action Freeze if you undock from the station. Who am I to complain about that, though?
 * The involvement of looking at your ships. Being able to pan round them in the hangar is great. I like.

8100DSTAR wrote: Yep.
 * Action Freeze is a welcome return.

8100DSTAR wrote: The lore you see is nothing until you've repetitively collected all that intel. Talk about a full codex. I have so many pictures that my iPad's complaining about storage space.
 * The lore is a nice addition. It really opens up the galaxy in Galaxy on Fire.

8100DSTAR wrote: Fun fact; Kyrrk Tasst barely had a voice in the prequel. He spoke so deeply that you could barely make out what he said. I just wish it matched up more with the text dialogue. That and other people speaking in contract missions would be nice. Also, can we get an obligatory grump in the game? Kyrrk's more honorable than grumpy for me.
 * The voice acting is well done. It'd be nice if Kyyrk Tasst would stop pandering to me and telling me how great a warrior I am, but the voiceover overall is impressive.

8100DSTAR wrote: Must. Dock at them. Please. I'm begging you, FISHLABS. If nothing else than to get repair service and personal contracts.
 * The sheer magnitude of the stations and debris fields far outweighs anything in GoF2 (besides the Void Mothership). Back in GoF2, it would tell you stations were up to 10km long, when the didn't feel like it at all. But here, the devs have put in a ton of effort to make them feel HUGE - and they are.