Board Thread:GOF NEWS GOF POLLS./@comment-16922870-20140307131005/@comment-24310464-20140307164854

Spectercollector wrote:

AdmiralMay wrote: I disagree with you entirely. Sure, their fans may hate the game and it bears no resemblance to GoF1 & 2, but it isn't claiming to be GoF3, is it? If somebody has a problem with strategy in a game then I don't see why you should publically complain about a strategy game having an element of strategy in it! Periodically yes, somebody declares war on you and you lose a few planets but there is an easy fix. First, join or found an alliance that will defend you and try to keep your planets close together. It isn't a tall order to defend your planets. You even say that you wiped out somebody else- he could have felt the same way as you and given up instantly, but he decided to keep playing and attacked you like you attacked him.

There are always going to be people who hate the game, but your inaccurate and biased review of the game can be read and contemplated, but I would like to make some bias-free judgements.

1. GoFA has many bugs and has had bugs since it was first released. However, many of these bugs are patched and the number of bugs decreases over time. It is rare that a bug occurs that affects the game in any way for me.

2. Some alliances appear invincible and you can't beat them. First, you could follow the adage "if you can't beat em' join em'!" Or you could hide your planets and play a stealthy game style. There is no alliance that is invincible because anybody can improperly defend an outer planet, members can be convinced to leave the alliance and join the attacking force, and a rebellion or uprising can be forced to occur.

3. You can be wiped off all your outer planets easily. Yes, you can be wiped off all your outer planets, but you will always own the invincible home worlds to build from. Besides, for an alliance to find all a players planets that wants to hide in space is incredibly difficult. Using basic tactics, all your outer planets can be hidden.

4. The game is Pay2Win. In GoFA there are IAP's available, but because of the way the game plays, you can be tempted to buy them for any number of reasons, but there is nothing they do that unlocks something that just playing the game for a while will do. The largest benefit is the ability to speed build tasks, which isn't exclusive to paying members (they generously provide lots of freebies) and the sped built objects can be taken by non paying members just as easily.

Galaxy on Fire Alliances has quickly become my favorite iOS device, and once Android is supported my favorite game on Android too. From its brilliant and smooth graphics, to the flexibility of playing time and the engaging war and economic strategy, this game has to take the crown from my old favorite mobile game, GoF2 HD. While both games are in a league of their own and bear little similarity, Alliances has revolutionized the way I game on mobile by myself and with friends. I have been forced to get dozens of my friends to download the game, and it has become so popular that we have RL strategy meetings and a voting council for proposed actions. My level of engagement into GoFA has been higher than with any other game.

I deeply support fishlabs, and truly hope this game develops further.

Have a great week,

- Admiral May Err ok dude yes I don't like GOFA it stinks. Everyone I talked to said it stinks.

Look at this

Sorry, if you don’t like GOFA  ''' '''

 '~Dr. Polini~'