Category:Volatile Goods

Certain commodities in the game are considered volatile, and are able to destroy your ship if moved around too much.

A number of limitations are placed upon a pilot, should he or she dare bring these volatile goods on his or her ship: With volatile goods aboard, traversing the galaxy now becomes flying away from every enemy while cloaked and taking every jumpgate to the intended destination.
 * Sudden movements of nearly every kind will increase the likelihood of destruction. This includes: the recoil of enemy projectiles, your gunfire, using a booster, strafing and/or turning too suddenly, and even using a plasma harvester.
 * Usage of the Khador Drive is forbidden. The immense heat produced when preparing for a jump will practically detonate your ship in an explosion. However, jumpgates are still allowed (most likely because there are no other ways to go from system to system after that).
 * Third parties will refuse to transport them because of their explosive properties. If a player attempts to request third-party transport of red plasma while building up a Chromo Plasma, the game will not allow it.

Have fun!