Board Thread:Hype Train for GoF3/@comment-27056410-20161207191157/@comment-24146651-20161208202544

I like it. The presence of upgrade timers is completely thrown off by the fact that you can still use your ship while it's being upgraded, and the building timers are just kind of a thing sitting in the background that I barely pay attention to.

The missions feel slightly repetitive but FISHLABS is on the right track with them. I would recommend they add more to spread out the diversity - and boss missions should be separated by difficulty as well, each tier giving more Mhaan-tiq (even if it is a one-time thing.) Also, those aim circles are a bit too big for my liking.

Open World mode/Exploration mode is.. a bit quiet. Yeah, you're going to run into pirates, because.. that's Neox. However, without them it's just you and your scanner drone.. and that's kind of boring. I would have hoped that this would be more like GoF2 and this is the only reason I don't believe GoF3 lives up to GoF2's standards. We need a security force in orbits with stations and pirate gangs in wreck orbits, I think that would spice things up.

But I think the biggest negative so far is that they literally put the Aegir and the Bloodstar right under your nose but you need upwards of a thousand Mhaan-tiq to get it. This is what I wished wouldn't happen - and would have preferred them being presented once you have built upwards of five ships at a temporarily discounted Mhaan-tiq price. The Bloodstar, I understand - it's the only one of its' kind, why wouldn't it cost a boatload of that freemium currency - but the Aegir? I'm not convinced.

We can't judge the game too harshly as of yet, of course. It's our 1.0 release so there's going to be flaws. But Tobi's here, and he's listening - and FISHLABS has said multiple times that they know we want legacy features re-added and are working on it. Let's give them some time and just be glad we have the game! It's great, overall.

NiveliKing My Wall 20:25, December 8, 2016 (UTC)