Board Thread:Announcements/@comment-16922870-20170304215241/@comment-30202282-20170306040601

Probably because of how shallow GOF3 is.

In GOF2 the different ships had different builds - some worked best for some ships, while other ships worked in somewhat different ways.

GOF3 has none of this depth - there's nothing about its ships to discuss. There's no "this could use a turret slot" or "darn, this would be the best if it had one more equipment mount." There's no "I prefer maneuverable ships" vs. "I prefer ships with turrets." There's no meta, no choice. There's nothing to analyze. No strategy. No options.

If  you browse the Elite: Dangerous forums or subreddit, or even those for Star Citizen (and it's not even out yet!) there's memes, there's discussion on builds, there's heated debates on what's best for doing what, where you can find the best modules, where and how you can make the most cash.

GOF3 is a solid game, but there's nothin more there. Without player choice - or, hell, even ships that play differently from one another, there's no reason to run a wiki because the player knows everything that can be known about a ship just from its description. Nothing is gained from flying it, or from gaining actual experience in the cockpit. They all are either slow hull tanks, super agile and fragile, or half-and-half, and gunships have the same number and kind of guns as itty bitty scouts.

GOF3 is too shallow to run a wiki about. GOF2 was a different story.