Board Thread:Space Lounge/@comment-30202282-20170716012641/@comment-30202282-20170718231700

Hitboxes kinda have to be oversized, just because the collision map is spherical and linked to the camera, not the ship.

I link it to the ship and it gets shoved out of frame, so this is the best solution for now. Plus it'll be multipurpose when I start adding more ships - scale the hitsphere up or down as necessary for the ship, not mucking about with collision meshes.

And heeeere's a screenshot. It's not the current demo build - it's what I have internally, so the UI is different and such.

To the left is the control stick and to the right is the throttle, in case that wasn't obvious. That light in the corner? Not in the current released build. That's gonna be a wormhole - I'm midway through implementing a basic travel mechanism.

That placeholder wormhole will eventually gain a proper non-spherical mesh and become a jumpgate - that's gonna be the primary method of travel around the Asgard system, as jump drives exist but are super expensive and huge - so only capships can have them. I may implement a mechanism of buying passage on a capital ship at some point, actually, for faster travel...

Edit: Oh, and I just saw Bloodstar's message about not making it freemium. Good god, man, what do you take me for??

I'm kidding. In all seriousness though it'll probably be either free (properly actually free) or very inexpensive. I'm not looking to make cash off this - I'm just looking to make it exist.