Board Thread:Announcements/@comment-16922870-20170304215241/@comment-5585298-20170307123600

Exactly. To continue on about customisation for the fun of it, I've tried to go to Bervegor in GoF2 with a Betty - with no weapons nor shields. Simply a Khador Drive, and to see how long I could last. Answer: less than 10 seconds. But it was fun because it was something unique. Truly open-world, with endless possibilities. Or plowing my way through Void space with a Rhino, max defence and only a turret.

In GoF3, the only open-world feature is flying mundanely around in a pretty empty sector looking tediously for intel and ship parts. Woo.

I've said it before, I'll say it again - 3 is a great game - as an arcade. Absolutely not as a cinematic experience, nor sandbox. And some may argue that that's what GoF3D was - and they're right. But that game is at least 10 years old. GoF2 expanded on that, Alliances was different entirely, and 3 is closer to 3D than 2. A step backwards.

No idea about Rising though, it'd be nice if it was ported over to iOS/Android.