Talk:Supernova/@comment-99.67.85.69-20121021195004/@comment-3182181-20121021202142

Hm... Strange, but I find the Supernova, opposite of your point, the most variable of all. In the original game there was no choice at all, only VoidX was the best ship and only Tyrfing blasters were best weapons, and that's all customization one could get.

In the Valkyrie we got VoidX, S'kanarr and Nemesis as ultimate ships and Icaruses + Disruptors as weapons, which is way better than original but still not really various enough.

And finally, in the Supernova we've got a whole LOT of endgame ships (6 Kaamo modified ones + Bloodstar + Specter), each of them has something unique, like: Bloodstar - most weapon slots of all, Specter - thickest armor, Groza MK II - 5 primaries, Kinzer RS - awesome looks, Phantom XT - best maneuverability, etc. Overall 8 ships to choose from. Also we now have 4 primaries, Mass Driver MD 12, Dark Matter Laser, Mimung Blaster and Raccoon, which is quite a lot to choose from, comparing to original+Valkyrie. However, I gotta admit, Raccoon is somewhat OP even in comparision to the other 3 Supernova weapons.

Now I'm constantly jumping from ship to ship, which is quite unusual for me, because I was used to stick to 1 ship (VoidX in original; S'kanarr in Valkyrie). So I believe things got even more variable after Supernova. But it's just my opinion, maybe I'm completely wrong, I dunno. =)