Board Thread:Hype Train for GoF3/@comment-27056410-20161207191157/@comment-5585298-20161210160559

Ok, I've been harsh on this game. So far I've only pointed out faults and what I feel doesn't work about it. I'll focus on some good points now:


 * The graphics, of course. Immediately after playing, and going back to GoF2, GoF2's graphics look dated. Not by a huge amount, but even HD's graphics feel a little old. These graphics are... So smooth.


 * Comtrolling the ships is lovely. I like the way the camera moves when you bank, and it feels more immersive.


 * Everything about the Manticore ship. Gorgeous, grand design, the painted name on the side; the hangars inside, the main menu, the blurred out room in the lore section, all make the Manticore feel like a home. Kaamo had none of that.


 * The involvement of looking at your ships. Being able to pan round them in the hangar is great. I like.


 * Action Freeze is a welcome return.


 * The lore is a nice addition. It really opens up the galaxy in Galaxy on Fire.


 * The voice acting is well done. It'd be nice if Kyyrk Tasst would stop pandering to me and telling me how great a warrior I am, but the voiceover overall is impressive.


 * The sheer magnitude of the stations and debris fields far outweighs anything in GoF2 (besides the Void Mothership). Back in GoF2, it would tell you stations were up to 10km long, when the didn't feel like it at all. But here, the devs have put in a ton of effort to make them feel HUGE - and they are.