Board Thread:Hype Train for GoF3/@comment-27056410-20161207191157/@comment-24146651-20161213163659

8100DSTAR wrote: Update: It's been 2-3 days, and I'm already getting a bit... Bored.


 * Missions are so repetitive. Hunting around for intel is mundane. Having to wait for informants to randomly show up (about one in 3-4 missions), 3 times just to unlock a boss level is tedious.

Missions are repetitive, that's a given at this point. But it's a good start for our first release. Informants are somewhat rare but they're a nice little challenge if you're trying to level up a basic weapon or something. It's tedious but the boss battles do provide good dialogue and good storyline. I just wish the voice acting or the ingame text dialogue was a little more on point.

8100DSTAR wrote: The story is a bit spaced out, yeah. It's not as epic as it could be, and that's probably because the weapons amd weapon effects aren't very.. flashy. But from their perspective they may do this to prolong the game's playability, and that can work our so much greater if they add a trade system and/or more missions to keep the feeling of repetitivity at bay. Even better - add timed special missions that earn you points and rewards. (NOT AN AD, JUST A COMPARISON) In Transformers: Earth Wars, Events happen from Friday to Sunday and gives players the opportunity to work in groups or individually to destroy Autobot/Decepticon bases for Event Points - get enough of them, get a reward. I know FISHLABS may not have the time to do that every week but it makes for a good engagement - for me, at least. I'm always engaged in those.
 * This feels more like an arcade game, rather than an epic open world space shooter like its predecessor. Even GoF1 was more immersive, as it focuses more on the story rather than hunting for items or waiting for upgrades.

8100DSTAR wrote: I did not specify that this wouldn't happen in the future. I'm saying that right now there are plenty of ways around it and other things to do while you wait, reducing the need to use Mhaan-Tiq. I have around 450 right now and it's only ever been used on my Aegir and some Revives. After playing the game for a good while - beating Sh'Gaal, getting to Rank 12, getting my Aegir, etc - I noticed that the payout of Credits does increase as you increase in Rank and can be leveraged at any time via the Cozy, Moderate, and Risky difficulties and your Rookie, Ace, and Veteran chosen difficulties. This also leverages your chances for blueprint parts.
 * As much as NiveliKing denies it - this is going to start grabbing money soon. Yeah yeah, you can play missions while waiting for upgrades, but if your ship is too low-powered to fight a boss, you have to wait for a new ship or pay a lot for several upgrades.

8100DSTAR wrote: The Manticore is present in the Sh'Gaal boss battle, for the record. So you can fly around there for a few leisurely minutes while destroying Vossk Battleships.
 * I'm keeping the game for now, but it's not grabbing me at all, except for the huge, huge stations and the Manticore.

8100DSTAR wrote: One more thing - we've already had someone post a major spoiler. PLEASE REFRAIN FROM DOING THIS. Sowwy :3