Primary weapons, really, are the first things on hand to be fired, and are used often as a result. In Galaxy on Fire 2, the large button on the right-hand side of the screen usually fires primary weapons, and when double tapped, leaves them on autofire. Fortunately, all of the primary weapons have infinite ammunition so a pilot does not have to worry about it in the middle of an intense firefight.
The amount of primary weapons a ship can mount is often a starting point for determining how it will perform in the battlefield, ranging from zero (Cormorant, Rhino) to four (Ward, Aegir,Nemesis,Bloodstar, ect), and five if you own the Groza Mk II. In most cases, the more expensive the ship, the more primary weapons it can hold.
The following is a listing of all the weapons in Galaxy on Fire 2: ( V indicates a weapon introduced in the Valkyrie DLC, while S indicates a weapon introduced in the Supernova DLC. Some of these weapons can be purchased at the Kaamo Club Lounge even without the DLC. K indicates weapons that can only be purchased at the Kaamo Club.)
Lasers[]
There are two types of lasers: pulsed and continuous beam. Pulsed lasers deal average damage and have average loading speeds compared to similar-priced weapons, while M6 series of continuous beam lasers deal high, concentrated damage at the cost of slow loading speeds like a sniper.
Laser | Tech Lev. |
Dmg | Loading Speed |
Dmg/s | Range | Speed | Low Price |
High Price |
---|---|---|---|---|---|---|---|---|
Nirai Impulse EX 1 | 1 | 3 | 400 ms | 7.50 | 2700 m | 5000 km/h | 1,978 | 2,500 |
Nirai Impulse EX 2 | 2 | 5 | 400 ms | 12.50 | 3000 m | 5500 km/h | 6,004 | 6,727 |
Nirai Charged Pulse | 3 | 6 | 380 ms | 15.78 | 2700 m | 5000 km/h | 9,114 | 11,465 |
V'skorr | 6 | 7 | 500 ms | 14.00 | 2700 m | 5000 km/h | 8,104 | 9,528 |
Sh'koom | 6 | 10 | 600 ms | 16.66 | 2700 m | 5000 km/h | 12,743 | 14,195 |
Berger Focus I | 5 | 16 | 900 ms | 17.77 | 3300 m | 5500 km/h | 18,233 | 22,816 |
Berger Focus II A1 | 6 | 17 | 850 ms | 20.00 | 3600 m | 6000 km/h | 26,902 | 31,946 |
Berger Retribution | 7 | 18 | 750 ms | 24.00 | 3500 m | 5750 km/h | 34,033 | 37,744 |
Berger Converge IV | 8 | 28 | 850 ms | 32.94 | 3000 m | 5500 km/h | 78,134 | 88,969 |
Disruptor Laser V | 9 | 18 | 300 ms | 60.00 | 3800 m | 7000 km/h | 313,257 | 387,090 |
Dark Matter Laser K | 9 | 60 | 680 ms | 88.23 | 3300 m | 6000 km/h | 502,888 | 523,757 |
M6 A1 "Wolf" | 7 | 27 | 1200 ms | 22.50 | 3300 m | (Beam) | 34,258 | 38,838 |
M6 A2 "Cougar" | 8 | 34 | 1400 ms | 24.28 | 3600 m | 40,024 | 46,160 | |
M6 A3 "Wolverine" | 9 | 51 | 1500 ms | 34.00 | 3600 m | 60,101 | 68,725 | |
M6 A4 "Raccoon" K | 9 | 120 | 1300 ms | 92.30 | 3900 m | 515,079 | 552,747 |
Blasters[]
Blasters have higher loading speeds, and thus have higher damage output compared to pulsed lasers. However, these are notorious for their poor range.
Blaster | Tech Lev. |
Dmg | Loading Speed |
Dmg/s | Range | Speed | Low Price |
High Price |
---|---|---|---|---|---|---|---|---|
N'saan | 1 | 8 | 600 ms | 13.33 | 1400 m | 3500 km/h | 10,063 | 12,894 |
K'booskk | 2 | 8 | 530 ms | 15.90 | 1400 m | 3500 km/h | 13,862 | 16,743 |
Sh'gaal | 4 | 9 | 430 ms | 20.93 | 1100 m | 4250 km/h | 21,847 | 24,527 |
H'nookk | 5 | 9 | 330 ms | 27.27 | 1600 m | 4000 km/h | 42,613 | 47,478 |
Gram Blaster | 7 | 12 | 300 ms | 40.00 | 1600 m | 4250 km/h | 36,538 | 41,703 |
Ridil Blaster | 8 | 12 | 250 ms | 48.00 | 1300 m | 4500 km/h | 59,733 | 67,535 |
Tyrfing Blaster | 9 | 13 | 220 ms | 59.09 | 1300 m | 4750 km/h | 85,227 | 97,683 |
Mimung Blaster K | 9 | 16 | 230 ms | 69.56 | 1300 m | 5000 km/h | 353,966 | 369,763 |
EMP blasters do not damage shields or armor, and therefore cannot destroy a ship, but deal EMP damage to disable a ship momentarily, this allows for any 'loot' to be taken without having to destroy the ship.
EMP Blaster | Tech Lev. |
EMP Dmg |
Loading Speed |
EMP Dmg/s |
Range | Speed | Low Price |
High Price |
---|---|---|---|---|---|---|---|---|
Luna EMP Mk I | 4 | 3 | 350 ms | 8.57 | 1400 m | 4250 km/h | 4,690 | 5,942 |
Sol EMP Mk II | 5 | 5 | 450 ms | 11.11 | 2000 m | 3750 km/h | 10,247 | 12,517 |
Dia EMP Mk III | 6 | 8 | 450 ms | 17.77 | 2300 m | 4250 km/h | 32,566 | 40,739 |
Auto-cannons[]
Auto-cannons are similar to today's machine guns, with high rates of fire but low projectile damage. Their recoil can cause a bit of projectile spread.
Auto-cannon | Tech Lev. |
Dmg | Loading Speed |
Dmg/s | Range | Speed | Low Price |
High Price |
---|---|---|---|---|---|---|---|---|
Micro Gun MK I | 1 | 2 | 220 ms | 9.09 | 1300 m | 4500 km/h | 2,168 | 2,577 |
Micro Gun MKII | 2 | 2 | 170 ms | 11.76 | 1300 m | 5000 km/h | 4,803 | 5,538 |
64MJ Railgun | 3 | 2 | 140 ms | 14.28 | 1800 m | 5500 km/h | 11,823 | 15,343 |
Scram Cannon | 6 | 2 | 100 ms | 20.00 | 2700 m | 4500 km/h | 40,499 | 47,203 |
128MJ Railgun | 5 | 3 | 120 ms | 25.00 | 2500 m | 6500 km/h | 22,676 | 24,675 |
Mass Driver MD 10 | 8 | 4 | 90 ms | 44.44 | 2900 m | 7500 km/h | 87,630 | 114,314 |
Mass Driver MD 12 K | 9 | 7 | 100 ms | 70.00 | 3100 m | 7500 km/h | 397,710 | 423,181 |
Thermal Fusion Weapons[]
Thermal Fusion weapons are slightly slower, but deal more damage per projectile than auto-cannons. Also, when the scanner is locked onto a target, the projectiles will aim towards it, making them good fire-and-forget weapons. They will fire everywhere if not locked on a target.
Thermal | Tech Lev. |
Dmg | Loading Speed |
Dmg/s | Range | Speed | Low Price |
High Price |
---|---|---|---|---|---|---|---|---|
Thermic o5 | 7 | 3 | 300 ms | 10.00 | 1600 m | 3000 km/h | 7,638 | 9,959 |
ReHeat o10 | 8 | 4 | 170 ms | 23.52 | 1900 m | 3500 km/h | 32,506 | 35,724 |
MaxHeat o20 | 9 | 5 | 150 ms | 33.33 | 2200 m | 4000 km/h | 77,292 | 86,204 |
SunFire o50 V | 9 | 5 | 120 ms | 41.66 | 2500 m | 4250 km/h | 155,963 | 183,413 |
Scatter Guns[]
Scatter guns have slow loading speeds, but their projectiles are very fast and have great range. When the projectiles are close to any ship, asteroid, or space junk, they will detonate in small explosions.
Scatter Gun | Tech Lev. |
Dmg | Loading Speed |
Dmg/s | Range | Speed | Magnitude | Low Price |
High Price |
---|---|---|---|---|---|---|---|---|---|
Nirai .50AS V | 5 | 13 | 700 ms | 18.57 | 3000 m | 5500 km/h | 1400 m | 32,971 | 44,092 |
Berger FlaK 9-9 V | 7 | 19 | 750 ms | 25.33 | 3600 m | 6250 km/h | 2200 m | 112,191 | 135,058 |
Icarus Heavy AS V | 9 | 30 | 900 ms | 33.33 | 5000 m | 7000 km/h | 3150 m | 289,262 | 356,787 |
All items (60)