Scanners allow pilots to detect and identify objects in space and display information about them such as type, distance, faction or status. Employed in conjunction with a tractor beam, scanners allow for the retrieval of goods from downed ships.
By speeding up the lock-on process, scanners improve the speed at which one can travel between the planets in a star system. The ability to lock onto a target, is also beneficial when firing certain types of thermal fusion weapons or missiles.
Scanners at any level, will give the users the IFF of all ships in a system. The ships will be designated red for enemies, yellow for neutrals and green for allies. The color is determined based on the status of the pilot's relation with a faction. Note: While a tractor on one's ship is collecting cargo, the ship's scanner won't scan anything until the tractor beam stops.
Scanner | Tech Lev. |
Time to lock |
Show Class A asteroids? |
Show cargo? |
Low Price |
High Price |
---|---|---|---|---|---|---|
Telta Quickscan | 2 | 4000 ms | No | No | 2,191 | 2,438 |
Telta Ecoscan | 3 | 3000 ms | No | Yes | 7,608 | 8,647 |
Hiroto Proscan | 6 | 1800 ms | No | Yes | 32,668 | 38,955 |
Hiroto Ultrascan | 7 | 1800 ms | Yes | Yes | 84,269 | 95,309 |
All items (5)