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Liberator
Liberator
Liberator Guided Nuke

Type

Nuke

Tech Level

4

Damage

850

Loading speed

10000ms

Range

13800m

Speed

2500km/h

Magnitude

12500m

Steerable

Yes

Known Price Range

-> 5,997$ (Union)
-> 7,241$ (Pan)

The Liberator is a remote nuclear missile with high range and devastating power.

In-Game Description[]

This deadly missile can be remotely controlled after being fired. The Liberator is extremely fast and maneuverable and therefore an ideal weapon to destroy groups of opponents from a large distance.

Characteristics[]

When fired, the four wings of the missile extend and the camera pans behind it, allowing the player to steer it as if it were any ship. While flying the missile, the player's ship will continue to fly forward and should their primary weapons/auto turrets are already attacking continuously, the firing will proceed on but be aware that your ship is vulnerable to attack while controlling the Liberator. The missile can be detonated by pressing the secondary fire button on the right side of the screen at any time, after twenty seconds of continuous flight, or upon contact with any ship. After detonation, the camera pans back to the players' ship.

The Liberator outclasses the Extinctor, Oppressor, and Tormentor in damage dealt, range and speed. However, it has the longest loading speed, second-to-lowest blast magnitude, and its blueprint is long. As a trade-off, however, the Liberator's long flight duration somewhat compensates the reload. Despite the description, it's better off used to pick off enemies from a distance.

Its 13,800 meter range makes it ideal for taking out powerful targets such as Vossk and Terran Battle Cruisers and their turrets, as well as large groups of ships, without getting fired upon. Just be careful that your ship does not stray into the target(s) you are trying to eliminate. It is recommended you stop your ship within range, where you can take all the time you need to disable the destroyer without flying into it.

The Liberator is needed to achieve the "Hot Shot" medal. (Ram and destroy 8 asteroids using a single Liberator. The explosion does not count)

Blueprint[]

Alice gives the player the blueprint during the Valkyrie storyline. It can also be purchased beforehand at the Sao Perula station in the Loma system for one million credits however once you have obtained the liberator through the story, you can waste one million credits again to buy it from Loma. To produce 10 Liberators, you need:

This costs over 550.000 credits to produce (or about double on autocomplete).

Bugs[]

  • Unlike a ship, the Liberator's model is not solid to space stations and it will clip straight through them.
  • Even after receiving the blueprints from Alice, the player is still able to purchase the blueprint at Sao Perula.
  • Sometimes the Liberator may be launched without playing the animation and is already fully extended. Strangely, the missile will sometimes suddenly reset and play the animation again.
    • An even worse glitch is that the liberator may be fired in a random direction, flying off with the arming sound playing. However, for a few seconds, the player will not assume control of the missile and instead will still be able to pilot the ship normally.
  • The player's ship may still respond to commands when the liberator is flying.
  • Using the Rhoda Vortex before the missile is launched will not slow down the camera, causing it to shoot ahead of the missile. It usually ends when the effect wears off.

Trivia[]

  • The phrase "EAT THIS!" is written on the side of the missile.
  • Along with Khador Drive, Disruptor Laser and Gamma Shield II, it is one of the cheapest blueprints, being given for free in the story.
  • Despite having an undefeated blueprint price (technically voided by story missions), an extremely high damage value, and being the only secondary weapon that supports manual guidance, its tech level is only 4.
  • Unlike other nukes manufactured by AMR, the Liberator has a different theme than the others, whose names have a theme of oppression and destruction. 
    • An early promotional image claims that it was manufactured by AMR, indicating the prefix removal being a last-minute change, presumably due to significant deviation from AMR's line of products. To accommodate for this change, Liberator became a custom-built weapon.
  • The Liberator is one of the few secondary weapons with a matching icon and model.
  • To get the medal "Hot Shot" simply get a Liberator and steer it into as many asteroids as possible.

Gallery[]


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