Speedrunning is a term that refers to completing a mission, campaign or other task in the fastest time possible. Speedrunning has a huge community in general, but for Galaxy on Fire, it is rather unheard of, and only a few speedruns have ever been recorded.
Known Speedruns[]
- NiveliKing speedran the base game of Galaxy on Fire 2 HD for iPad with a time of 01:53:58.
- He started the run from the opening cutscene, until the Void mothership destruction cutscene plays.
- 8100DSTAR beat this time by a long shot, clocking in at 01:18:45.
- He also started from the opening cutscene, but this time ran until the epilogue music begins playing.
- The Void mothership destruction begins at 01:18:16.
- A user known as lol_bye beat this record a mere few hours later, with a time of 1:08:58. The run remains private for now, but has been witnessed and verified by 8100DSTAR. However since it remains private, it is unofficial.
- Another user known as eclairtleQAQ beat thrashed all previous runs with a record 00:45:14.8. This run made use of a relatively unknown item duplication glitch - whether or not this counts towards a legitimate speedrun is unknown currently. However as it stands, this is the fastest time ever recorded. It can be found here, albeit in low quality.
- User known as RusAD started running this game in december 2019 and currently holds time of 00:57:19, He utilizes the same glitch as eclairtleQAQ. Video of the run can be seen here (verification by moderators pending)
Rules[]
Speedrunning rules are different for different games, but for Galaxy on Fire 2, there are only a few official rules:
- Using modded items is not allowed, as they can give massively unfair advantages to users.
- To be official, the runs must be recorded and publicly available to watch.
Tips[]
- Scanners slow you down. Dismounting scanners allows you to fast-forward in hostile territory - a must for Mission 14.
- Taking advantage of the Gunant's Drill glitch helps out a ton, as it allows you to quickly upgrade weapons, equipment and even ships, simply becuase the drill is worth so much. Serves Gunant right for selling Keith's Phantom.
- Using bombs is by far the quickest way to destroy hostile ships. This is especially useful in Mission 13.
- When it comes down to it, there is no point trying to autocomplete the Khador Drive - overall it is much quicker to use the scanner method.
- Edos are surprisingly powerful for such cheap weapons. Stockpiling them really helps out.
A lot of these methods are overpowered by any weapon duplication glitches, which can result in a lot of credits very very quickly. Since GoF speedrunning is still relatively new/unheard of, whether or not duplication glitches are allowed is up for debate.