Terran Battlecruiser | |
---|---|
Armor |
7000-7700 |
Cargo Hold |
10-100+t, sometimes none |
Turrets |
7 D2A2's |
The Terran Battlecruiser is the capital ship used by the Terran Space Fleet.
Characteristics[]
The Battlecruiser serves as the primary starships of the Terran fleet and are impressive and formidable combat vessels that serve a variety of roles. Terran Battlecruisers are heavily armed with multiple heavy turrets and rockets and often accompanied by a large escort of fighters. They also boast impressive armor; Terran Battlecruisers are able to take large amounts of punishment from some of the most powerful fighter weaponry (namely the M6 A4 "Raccoon" laser beam) and even multiple nuclear strikes from fighter-borne Nukes.
Gameplay[]
Pre-1.0.5 update, the ship appears formidable, but is defenseless by itself, One just need to wither it down whist taking out the oncoming fighters as they approach.
Post-1.0.5 update, the ship gained turrets, on top of the vast amount of fighter support it is usually accompanied with. These can be dealt with at range, either individually with beam weapons or as a group with the use of nukes to the ship's body. Alternatively, the player can remain in close proximity if the player can finish either the turrets or the battlecruiser reasonably quickly with higher-damage weapons.
Regardless of the version of the game, the Terran Battlecruiser can drop the largest amount of loot by far. 99t or more of an item aboard can be dropped, and sometimes you may even encounter more than that. This holds true for almost any item: Vossk Organs, endgame store-buyable weapons, equipment, etc. A literal mountain of anything (that isn't a rare/blueprint item like Sunfire o50 or Rhoda Blackhole) can be found with the right amount of luck.
Trivia[]
- The Terran Battlecruiser and the Terran Carrier used the same type of turret, which took the sprite of Hammerhead D2A2 but it is significantly bigger than the one used by a player's ship.
- Each has twice the health of an average NPC ship.
- The battlecruiser has two large turrets that are never used and are there only for visual effect. One is located on the dorsal (top) side, while the other is located on the ventral (bottom) side. These may be some sort of anti-capital ship weapon, although it is hard to be certain because the game does not allow the possibility of engagement between capital ships.
- The Terran Federation and the Vossk are the only factions that possess capital ships in the GOF2 era.
- The Terran Battlecruiser is the only capital ship available in the main Galaxy on Fire 2 storyline, as the Vossk Battlecruiser is introduced in Supernova.
- This ship is seldom seen in orbit near a station.
- The battlecruiser does not move when in orbit, despite having a visible propulsion system.
- The battlecruiser has an inscription "T-AO5" in SD and "T-AOS" in HD on its sides.
- 20 of such Battlecruisers have to be destroyed to earn the Supernova medal of "Destroyer Destroyer", although they are not named as "Destroyers" in any way.
- The battlecruisers are the only 'Capital Ships' that can be destroyed. Both the Vossk Battle Cruiser and the Terran Carrier cannot go below 99% health unless the game is hacked.
- The first and only time two battlecruisers are seen at the same time is when Keith goes to the convoy in the Mido system. This is also the only time the unarmed battlecruisers appear in another faction's space.
- This proves that Battlecruisers are capable of interstellar travel, even to and from isolated systems.
- In non-HD GOF2 games, they don't have rockets.
- Battlecruisers are more common in the Pan system.
- Shooting the battlecruiser anywhere that is not a turret or the central marker of the ship will not damage the ship. Shooting in this manner will cause your shot to pass through the body of the battlecruiser in the same way that you can shoot through a station.
- If you are fighting a battlecruiser, as long as you are the one to deliver the killing blow, it will count as your kill. You do not need to deal the majority of damage.
- The battlecruiser seems to be made of two hitboxes. If you go on one of the sides of the battlecruiser, starting near the front, and slide along the collidable area towards the back, at some point you will slide into the battlecruiser. When you do so, the central hit marker of the ship will be just in front of you.
- If the battlecruiser is destroyed while you are inside it, where the central scannable marker is, a Terran "loot crate" will instantly appear, as with the odds of destroying a freighter. It will not be obtainable until the ship's explosion animation has concluded.
- Enemies will not intentionally target the battlecruiser unless they are also hostile to it (I.E. Pirates/Vossk), However, if you get inside the battlecruiser they will target you and unintentionally hit the battlecruiser.
- Terran ships can hit you through the battlecruiser.
- Enemy fighters can sometimes be seen passing through the battlecruiser. However, unless they are Terran, even at point blank range their shots will deal no damage to you.
- The turrets does not have to be destroyed, in order to destroy the ship, you can go straight for the ship, once the ship is destroyed, all the turrets will explode.
- When destroyed, it will split in half, the thruster engines and the main turrets will detach from the Battlecruiser, along with some other small parts of the ship.
- The destruction animation of the Battlecruiser is similar to the Titanic splitting in half as it sinks.
- There is currently a bug, where if you have any active Sentry Guns in orbit and the battlecruiser is destroyed, then all your Sentry Guns will explode too at the same time as if they were the turrets on the cruiser.
- It seems like destroying one battlecruiser will make you lose about 40% of your Reputation points, destroying each turret will take away about 5% of your reputation points, since there is a total of 7 turrets. The ship itself and turrets will count as your reputation loss if you destroyed them.
- At level 20 in Hard difficulty, Battlecruisers have 18000 health points. In comparison, most wanted criminals and their escorts have slightly less, Freighters have 3600HP, while regular ships (such as Pirates or Station Security) "only" have 720HP.
Tips and Tricks[]
- To destroy a battlecruiser, you need to destroy the core/heart of the battlecruiser. Scan the middle of the ship. Make sure you scan and it says "Terran 100%" instead of "Turret 100%". Once destroyed, the whole ship explodes into pieces without even destroying any of the turrets. A good cloak (ex. Yin Co. Shadow Ninja) is recommended.
- The easiest way to destroy one is using a bug . Starting from near the front of the battlecruiser, start making your way towards the back of it while keeping the side of your ship in contact with the side of the battlecruiser. At some point you will hit a "notch". When this happens, swipe in the appropriate direction to enter the ship. Alternatively, angle your ship more into the battlecruiser and your ship will enter. A booster is not required to use this glitch, although it can make the execution easier. Since the turrets cannot attack you if you're inside the battlecruiser, you can easily destroy one without any complicated tactics. However, security force ships can still shoot your ship inside the battlecruiser, so manage your health and destroy the battlecruiser before you are shot down. If you get out of the battlecruiser while destroying it, run like hell because you are a very good close-range target.
- The actual "entry point" of the battlecruiser is near a set of three lights arranged in a triangular formation. When entering the battlecruiser, it is unnecessary to begin the entry maneuver from the very front of the ship. Being just in front of the triple lights is okay.
- Often you will see the battlecruiser engaging large numbers of vossk or pirates. These enemies normally never target the battlecruiser. However, they like to target the player. Use the bug to get inside the battlecruiser, and then wait. The enemies will approach and shoot at the player, and will be shredded. In this way an entire horde of enemies can be destroyed. When the battlecruiser is done with them it will often be in the single digits of health percentage. This allows you to finish the battlecruiser with ease.
- Note that if you are not the one to finish the battlecruiser it does not count as your kill.
- Lay a string of Berger Sentry guns along one side of the battleruiser and let them do a lot of the work for you, just don't use an area weapon like a nuke until they have been shot down. If the cargo is worth more than the cost of the sentry guns, you still come out ahead.
- You can actually use glitches to get Massive Quantities of Sentry Guns for free. This is even more effective if you own Kaamo Station. See the glitches page for more info.
- If you use the glitch to go inside the battlecruiser you can lay your sentry guns there.
- You can also 'park' your ship right behind the battlecruiser (i.e. touching the ship), which will give you some cover from the turrets.
- A good tactic is to target the ship itself, activate a cloaking device as the sentries start firing on you, boost until you are next to the core of the ship, continuously fire until the cloak disengages and boost away. Swipe and boost once more to dodge the returning fire until you are out of firing range. Wait for the cloak to recharge and repeat until the ship is destroyed.
- If you are planning to destroy a battlecruiser, make sure you are heavily armed and have good armor+shielding (ex. T'yol armour, Particle Shield - Supernova/Fluxed Matter Shield - Valkyrie/Base Game), as their heavy weaponry can easily rip apart unprepared pilots.
- The station's security force will attack you if you attack the battlecruiser(or turret) over certain point( specificly, below 35% HP( on normal) or 60%( on extreme) on either the turret or the battlecruiser's hull). This is same as other normal ships, as they turn hostile if you attack them too much.
- Another tactic is with the L'Ksaar or Matador TS at near max range. The battlecruiser will essentially be defenseless and you can take out fighters as they approach.
- Terran Battlecruisers can take considerable EMP damage and with an AB-3 "Kingfisher" or AB-4 "Octopus" Tractor Beam you can loot everything.
- If the Battlecruiser is marked neutral, you can order your wingmen to attack it. The turrets will not fire upon your wingmen and you can actually order your wingmen to clear out all the turrets so you can finish off the defenseless ship. Furthermore, since the local patrol will not turn hostile unless you clear 30% of the cruiser's health, you can use your wingmen to destroy 71% of the cruiser and move in for the kill, thereby enabling you to escape easily.
- If you prefer stay out of killing range of the battlecruiser, use Scattergun and some long-range primary weapon, such as Icarus Heavy AS, Disruptor Laser, Berger Retribution, Berger FlaK 9-9, Dark Matter Laser, Raccoon, and all the Cluster Missiles you can have. But since this require you stay out of range and idle at 1 position( idealy 3100 m away from the battlecruiser), you must ready the situation that the security forces will chase you and try to shoot you down. So in advance, be prepare for local security forces attack at your position once in a while. This is the least recommended way because this will drop your reputation from all-the-way max allies to the bottom list of enemies.
- The wingmen exploit, while slow, can be utilized to prevent this from happening.
- Brute force: If you have four raccoons equipped you can destroy all turrets before your shields are depleted, even if you are well within the battlecruiser's ideal killzone. This is because you can fire through the ship to hit turrets on the opposite side, whereas it cannot do the same for you.
- It is best to let your Wingman to destroy it, if you don't want other ships to become hostile before you destroy it, although this is not recommended, as it will take a few minutes to destroy and all you can do is sit there and watch your Wingman do all the job for you.
- Keep shooting the center of the Battlecruiser until it becomes hostile, then deploy three Sentry Guns to let it finish the rest without engaging the other ships to become hostile, however after the Battlecruiser is destroyed, the explosion will also destroy your Sentry Guns.
- Sniping the turrets with AMR Extinctors or Liberators from a safe distance to destroy a bunch of them at a same time, to disarm the ship and finish off the ship itself without worrying about dangers around you.
Gallery[]
Terran | Anaan · Cormorant · Dark Angel · Furious · Groza · Groza MK II · Gryphon · Hera · Inflict · Phantom · Phantom XT · Razor 6 · Rhino · Taipan · Teneta · Teneta R.E.D. · Veteran · Ward · Styx · Argus |
Vossk | H'Soc · K'Suukk · Na'srrk · N'Tirrk · S'Kanarr · Shamash |
Nivelian | Aegir · Dace · Ghost · Hatsuyuki · Kinzer · Kinzer RS · Night Owl · Salvéhn · Scimitar · Specter · Type 43 · Wraith · Moornta |
Midorian | Badger · Berger CrossXT · Berger Cross Special · Betty · Cicero · Hector · Nuyang II |
Deep Science | Cronus · Nemesis · Typhon |
Pirate | Azov · Darkzov · Hernstein · Hiro · Mantis · Tyrion · Velasco · Wasp |
Most Wanted | Amboss · Bloodstar · Blue Fyre · Gator Custom |
Other | VoidX · Vol Noor |
Capital | Terran Battle Cruiser (Mark I · Mark II · Mark III) · Terran Carrier · Vossk Battle Cruiser · Void Mothership · The Manticore |
Freight | Terran Freighter · Vossk Freighter · Nivelian Freighter · Midorian Freighter |
Only in GoF1 | Centaur · Draaken · Hawk · Icarus · Zephyr |